Quick&Dirty File System v0.008
Copyleft 1979-20?? Mylgd Corp.
./ <DIR>
DIN_Sync.URL <URL>
gb-link.gif 2Ko
gen_faq.htm#Sync.URL <URL>
lsdj.URL <URL>
sync24-spec.txt 1Ko
sync24-to-lsdj.gif 2Ko
6 file(s) 5004 bytes
1 folder(s)
qdfs - LSDJ_SYNC
[from gwEm]
heres some infos for you :
LSDJ sync, and Sync24 are similar in the way that some kind of clock must
occur at intervals of 1/24 of a 1/4 note.
Of course, this should be pretty easy to arrange with a PIC.
You want to know about LSDJ sync. The gamelink connector operates with
a typical serial data + clock system.
The data is 8bits long (as far as I remember).
And the clock sync data is just 00000000.
Therefore you just need to attach the data wire to ground, and attach
the clock wire to a signal which is 8x the frequency of your sync24 clock.
> so, Sync24 : 24ppqn
> LsdjSync : 24*8 : 192ppqn ?
> So the game boy signal is that fast ?
> How long should be the pulse ? As short as possible ?
I dont know if the sync method changed in later versions of LSDJ, but
it was working well like that with my cartridge.
I sent my pulses as almost square waves, its the edge that counts.
gwEm